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Tyrannodaemon

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Description

Anima Minor Department
Subject Number: 6
Subject Name: Tyrannodaemon
Subject Species: Genetically altered and enhanced Tyrannosaurus Rex
Subject Group Classification: Solitary or Horde
Size Class: Huge
Threat Class: A
Stat Classes: (on average)
INT: 4
CON: 8
STR: 10
DEX: 7
Abilities and Traits:
- Mutation has caused a variety of forms; no particular subject is exactly alike.
- Notorious maneater, will devour just about any kind of prey.
- Regardless of mutation, jaws are always an extremely powerful weapon.
- Stats differ widely amongst various specimens; some have evolved to enhance one stat or another.
- All are extremely dangerous and aggressive.
- Incapable of feeling fear. Some don’t even feel pain.
- Some of the more bizarre specimens have acquired eccentric behaviors and abilities.

A byproduct of animal warfare and Project Hell Lord, the Tyrannodaemons are the single most dangerous and powerful subjects within Eden02 with the exception of the larger sauropods and the kaiju. The Tyrannosaurus Rex, or its closest relative, was a creature that gave Heavenly Fang fits for many years. Their first major failure had to do with the creation of therapod kaiju of that caliber…many were unwilling to even touch such material again after The Storm Incident left Eden01 a ravaged shell of its former self. Father Fang was adamant on facing and correcting this failure however and so the organization simply switched tactics on how the creatures would be used. As the Father had explained in a margin of detail, the larger therapods were more akin to guided missiles then soldiers. Treating them otherwise wasn’t realizing the beast’s true potential and generating an unhealthy amount of danger and expense for the organization. There really was nothing currently on earth aside from the kaiju that could compare to the speed, size, and sheer brute power of the therapods that the Savage Chasm had miraculously preserved. A Tyrannosaurus could dismantle a tank with enough effort; just think what a genetically enhanced and conditioned one could do. So it was decided (albeit reluctantly) that Eden02 would attempt therapods of large scale once again. As they had no need to worry about close proximity to the beasts in the long term, the Genetics Department was free to tamper with the genes however they saw fit…a freakish legion of monsters was born.

There is no set definition of what a Tyrannodaemon (so named for being chimeric in nature to begin with) looks like. Each one is different and though some may be similar in terms of gene donor, you will never come across the same exact one in terms of abilities. The one thing all Tyrannodaemons have in common is a powerful set of jaws. Though the exact amount of force generated varies, each one can tear just about anything apart with its jaws. For the most part, a Tyrannodaemon is extremely dangerous toward anything smaller than it is, they will tear a man to pieces often for just being near them….as with one case in the districts, dogs don’t fare much better. Some have developed other methods of inflicting grave injury and bringing down prey but the jaws are always the first thing to be avoided. Since the project began, the Tyrannodaemons have been integrated as a sort of check on the hybrid herbivores that gradually took over the parks. The brutally viscous creatures are well suited to dealing with over population issues, having just as many tricks if not more than their prey does. This is the primary function of the Tyrannodaemons and most security measures involved keeping them contained in the parks and away from the districts. The insane power of these creatures is such that deviants and criminals have frequently tried to lead the violent animals into the districts or God forbid the capital. Naturally even more effort has been put into stopping and preventing such atrocities. As far as combat simulations go, the Tyrannodaemon is destruction incarnate. They have no fear and many of the specimens have a pain tolerance that makes it incredibly difficult to bring one down as they won’t quite unless tranquilized into submission or killed. There have been several unique specimens that have been the bane of security forces and civilians. These six individual Tyrannodaemons have been lovingly coined ‘The Sinful Six’; named after a particular demon lord and associated with a matching sin that reflects their individual MO’s.

The first of the six is a belligerent beast by the name of Astaroth. Nicknamed ‘Mr. Grim’ by the districts, Astaroth was created using razorback boar and armadillo genes. Astaroth is the only Tyrannodaemon that actively moves about on four legs instead of two and is capable of generating impressive force when he charges. Being an incredibly large creature, Astaroth feeds frequently on just about anything he can dig up or trample down. Being an omnivore has made the transition to the parks the easiest for Astaroth. The only problem is that his high metabolism demands him to eat on a nearly constant basis. He becomes even more irritable than usual when he hasn’t managed to get his tusks into something and is a very pugnacious creature as a result. His body is arched high and covered in spine dotted plates, making his defenses equal to a Monkladon but much larger. His tusks are jagged and one got broken in a brutal battle with Invictathrone. The skull faced terror still holds a grudge and has a particular hatred for ceratopsians as a result. With a habit of stealing kills and denying other animal’s access to resources, Astaroth is gluttony incarnate.

Second of the six is the bizarre Belphegore. A combination of slug, conch snail, and Tyrannosaurus, Belphegore never goes anywhere very fast. The titanic aberration is a pure albino white and its wedge shaped body glistens with mucus and slime that changes consistency depending on whatever Belphegore is trying to move over. His lower body acting much like a giant suction cup, Belphegore can even latch himself to ceilings and walls in his quest for prey. Belphegore may seem rather helpless at first glance but anything attempting to deal with the cretin soon discovers how dangerous he is. Belphegore can excrete several varieties of liquids from his porous body, one of those being an extremely caustic acid that can melt solid rock and just about anything else that touches him. His rubbery body also nullifies most attempts to injure him so he tends to ignore things that aren’t directly in his way. The real reason the tentacle eyed horror is so feared is his habit of ambushing his prey. The conch snail aspect of his DNA gave the titanic freak a lethally envenomed stinger which unlike the rest of him, fires with deadly speed and accuracy. His pale color and ‘harpooning’ method of hunting have given him the moniker of ‘Ahab’ after the white whale hunting captain of Charles Dickens fame. After he manages to snag a victim he simply swallows the unlucky prey item whole and moves on. Being such a slow creature has given Belphegore the label of sloth without him even trying.

The third of the six is strange in many ways. A hybrid of spider and emu, Mammon is about as odd as Tyrannodaemons come. Sporting a mane of plumed feathers, a beak tipped pair of jaws, eight spear like ‘arms’ and a central eye cluster, Mammon is almost too bizarre to be taken seriously. This wild feathered hunter known as ‘Chieftain’ amongst the rangers however, is not to be underestimated. The horrific creature has a habit of collecting pieces of every single one of his kills, generating a massive treasure trove of bones, body parts, and other odds and ends that the Mammon found interesting. A crafty animal, Mammon hunts in a style similar to some indigenous tribes. He picks out a single target and then runs it into the ground, all the while screeching loud enough to wake the dead and clacking his lethal arachnid appendages in anticipation. If it seems to be losing him, he will fire silk from twin spinnerets just below his chest to snag his fleeing quarry; aiming for either the neck or legs. In this way he resembles a tribesman with a bola, casting the twin strands to tie up his prey before reeling it in and pecking it to death. His eye cluster allows him to see in a wide field of vision and so it’s very difficult to sneak up on the predator without him noticing you. Mammon uses this vision to scope out herds of prey and if he has to, lasso one and drag it from the protection of the rest. Mammon is not the sharing type and is willing to carry off his prey all the way back to his lair to finish it in peace. Unlike Belphegore, Mammon’s venom is delivered via bite and it’s more akin to a bacterial infection than venom. Being bit by Mammon is the equivalent of having a hundred komodo dragons take a chunk out of you. If you didn’t die from the wound, you won’t be living much longer as your flesh continues to waste away and rot off. Apparently Mammon dines on carrion, where the vast amount of bacteria originate, as well as live prey and he’s just as protective of it. His lair is like a cryptorium, hundreds of skeletons and various objects are pinned to the trees and hollows of his den and the surrounding area. Two items of note are other Tyrannodaemon carcasses on the edges of his dwelling. They serve as a warning to his competition and so far nothing aside from the rangers have dared set foot more than a few feet into the webbing shrouded grove. Guns, trinkets, jewelry laced limbs, and even a few party dresses are among the many things one would find littering the webs of Mammon’s lair. With his habit of collecting things and paranoid need to keep them and his food from anything else, Mammon is a poster child for greed.

One of the more dangerous Tryannodaemons lurking in the depths of the parks, the fourth of the sixth is a serpentine monstrosity by the name of Mephistopheles. Lurking in the dense undergrowth of more tropical areas of Eden02, in particular Area11, Mephistopheles is a leviathan horror who owes her existence to anaconda, jungle creeper, and frilled lizard genes. Slithering along the foliage littered floor, Mephistopheles is sometimes mistaken for a massive patch of vines. The reason for this is that the creature has plant like tendrils over the entirety of her back. These serve a variety of purposes from feeling out her environment to defense to gripping prey. Sporting only four tiny limbs that are remnants of her tyrannosaurus ancestry, Mephistopheles is very much like a titanic snake and has similar hunting methods. The serpent relies on its sense of touch and smell more than anything as its only eye is located safely within its jaws, retracted into back of the skull when swallowing prey. When it does bother to look around, it will warily open its jaws and extend the eye stalk to peer out. The stalk can retract at great speed and a membrane over the eye prevents food from irritating it. Rangers found this out the hard way when they tried shooting at it. It’s a surprising durable organ and Mephistopheles is only enraged further by any aggressive actions taken against it. Nicknamed ‘Ivy’ for her ability to blend into the foliage, Mephistopheles is a passive aggressive hunter. She will stalk her prey over a large distance, waiting for the perfect moment to strike. If the prey moves she moves, it stops she stops. She will play this game for awhile before suddenly breaking cover and ensnaring the prey in her jaws and wrapping herself around it. When she has accomplished this, she will crush them to death and usually swallow them whole. If the prey has armor or horns, she will use her toothy maw to tear away the offending parts and swallow the rest. Rangers have found that they can find frequent hunting grounds of hers by looking for decapitated heads and tails littering the forest floor. The frill around her neck folds flat against her most of the time. She only raises it to startle prey or intimidate rivals. Her size and power are normally enough to send most challengers running into the underbrush but occasionally she has to crush one, leaving its mangled carcass on the ground as she slithers off. Her favorite prey, for whatever reason, happens to be young separated from their mothers and children; whether this is due to some primordial need or simply because they are an easy meal is anyone’s guess. Some have pondered if she’s lashing out at the mothers and their offspring because, being a genetic freak of nature, she can’t have any of her own. Most the faculty think such a notion is ludicrous and that the districts are giving her too much credit. Nonetheless this particular habit has cemented Mephistopheles as an icon of envy.

The fifth of the six is rarely seen as he is a nocturnal predator. A combination of bat, bighorn sheep and pteranodon with the usual T-rex base, the mysterious flying hunter named Lucifer is one of the few Tyrannodaemons that can fly. The creature is a vain and territorial creature preferring to feed on only select types of prey and using its time not hunting preening itself. A rather elegant looking creature, Lucifer strikes a morbid sense of awe into those that see him soar overhead as despite his penchant for feeding on people above all other prey when given the opportunity, Lucifer is a rather beautiful animal that practically flits in and out of his prey’s range of vision like a shadow. With luxurious fur that covers most of his frame and his hooved legs, Lucifer is able to dwell in the darker and colder reaches of Eden02 and this is how he’s avoided capture for as long as he has. The hooves of his feet end in talon like hooks, allowing him to anchor to just about any surface, including the highest rafters of the facility where the massive UV sphere makes it daily intervals across Eden02. Many Faculty members have worried that the winged terror could find a way to the surface in due time. Thankfully he seems content with his current existence and one or two idiots wandering the parks at night won’t be missed. Like bats and to a greater extent the Confessorocs, Lucifer is capable of emitting a piercing sonic screech that can shatter a man’s ear drums and cause electrical equipment to malfunction. Unlike the Confessorocs, Lucifer can use this as form of heightened echolocation to find his prey. Needless to say Lucifer’s hearing is incredibly acute and sneaking up on him is next to impossible; making the task of confronting the ‘Night Reaper’ even more of an agonizing task. Flying high above his peers and picking his prey with an extremely fickle eye, Lucifer is a bastion of pride if there ever was one.

The final of the six is a true demon. A terror inducing creation of triceratops, spinosaurus, stegosaurus, raptor and of course tyrannosaurus, the viscous predator Asmodeus could be considered the most dangerous of the six as he is the single most violent and demented creature to dwell in Eden02. A draconic looking mutant, Asmodeus is instantly identified by his horned red head and frill, the massive scars covering his body, and the unique red and yellow markings that cover his sail and the sections of his skull. Out of the Sinful Six, Asmodeus is the most dangerous threat to humans as he actively hunts and kills them with a zeal bordering on the psychotic. Armed with horns, bone crushing teeth, powerful forearms, lethal talons on both claws and feet, as well as the stegosaurian prongs on the end of his tail, Asmodeus has the best the prehistoric world has to offer. He roams about the parks, never settling in any particular spot. He’ll tear apart his prey with gusto but more often than not, he will grab a victim by the throat and simply hold them there for what seems like the longest time before dropping them and striding off. Upon investigation of these incidents, it was revealed that a massive hole had been burrowed into the neck of these victims, as if a massive leech had torn into them. As it turns out, Asmodeus’s tongue is like a second mouth, puncturing into the jugular vein and draining them of bodily fluids like a fleshy syringe. Apparently Asmodeus’s chaotic genes created incredible power but also an iron deficiency that can only be remedied by draining fresh vital fluids. He seems to also favor goring his prey on his horns or tail spikes and then throwing them; only to pick them up and hurl them again in a different direction. This bizarre behavior ends up creating odd patterns of blood to be created wherever Asmodeus has been hunting. For these reasons the public has dubbed him ‘Vlad’ after Vlad Tepes Dracula. Like the vampire of legend, Asmodeus has had a variety of consorts and mates. He has sired a good number of offspring and thus a fair fraction of the Tyrannodaemon population share some of his traits. Asmodeus does not differ to the fairer sex however and will ruthlessly kill female, hatchling, and rival alike if they cross him. Asmodeus is the most famous of the six as he has fought with security forces and the rangers the most; the evidence embedded into his hide. His body is riddled with bullet wounds and scars from countless battles. He even survived a shot to the leg from a tank. Some of his largest injuries have been from other Tyrannodaemons, the claw marks on his face and the bite wound on his left leg being the most obvious. The public has tried to urge the security forces to just put the blood thirsty menace down but Father Fang seems to enjoy watching the creature’s escapades and so use of the Kaiju has only been brought to bear in order to chase him off from the district borders. Asmodeus seems to understand his limits and now only hovers along the borders, occasionally performing one of his ‘hunting rituals’ in plain view of the guards; almost as if he was taunting them. Because of his heinous brutality and debauchery toward even his own kind, Asmodeus is considered to be the most ‘lustful’ of the six.

While the Tyrannodaemons are effective predators for Eden02’s ecosystem, their second purpose as always been as a living weapon. When the viscous monsters will be released onto the enemies of god is anyone’s guess. Only Father Fang knows when the brutal creatures will get a chance to hunt defilers the Lord’s good name instead of prehistoric live stock. Of course, the organization will deny having made the creatures…in this world of giant monsters; it wouldn’t be too much of a stretch to say that smaller ones could appear just as suddenly. A prospect Father Fang was going to relish as the date to set his plan in motion drew near.
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:iconscotsmanplz: Da baddast mootherfook'n areholes in all av'e E'dentwo. Best be keep'n yer meat sticks in da car at dall tiimez. Yah bound teh lose em a'round here.

-RenDragonClaw
Image size
2203x1700px 2.06 MB
Make
HP
Model
HP pstc3100
Date Taken
Mar 10, 2009, 8:08:59 PM
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Lediblock2's avatar
What kind of hybrid herbivores live in Eden02?